Business hours run out fairly quickly, and making the most out of a business day means keeping tables stocked with items and looking out for thieves that try to sneak away with valuable goods. Once prices are set and items are laid out across various tables, opening the shop for business starts a minigame of sorts where customers come in, browse for a bit, then take their desired items to the register for sale. The shop known as Moonlighter in its modest early stages. Likewise, players looking to sell new or unfamiliar items may set the price too low, prompting customers to excitedly purchase the item for well less than what it's actually worth. Items can be sold for more than their typical value assuming demand is high and supply is low, though pushing the price too high will result in unhappy or unwilling shoppers. Keeping up with shop duties is fairly straightforward: players will set prices for their items, then gauge the response to the price based on four different customer reactions. Players will spend almost all of their time either diving into the game's various dungeons or selling the goods they find within them, and the money procured from said transactions helps fund the weapons, armor, and potions needed to make further dungeon exploration possible. The heart of Moonlighter is based around the game's interplay of item acquisition and shop management. It's an addictive formula, and its appeal is largely based on the fine balance between both commerce and combat. The studio's latest Kickstarter-based title takes the concept of inventory management and molds it into its own sort of meta-game, tasking players with displaying items, setting prices, and making sales, all in order to provide funding for dungeon exploration. It's not very often that a game manages to take familiar genre mechanics and reshape them into something that feels fresh and interesting, but that's exactly what developer Digital Sun has done with action RPG release Moonlighter.
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